Post-Jam #1 - Final Touches
Plummet » Devlog
The game jam is done! And a few things needed to change. I don't plan to work more on this but at least I decided to respond to some feedback and get it to a more respectable state.
Changes
- Made goal orbit visible on main screen instead of just minimap
- Changed boost controls to Space/W to avoid finicky boosting
- Changed background (it didn't fit super well)
- Changed Jupiter drag amount, so you won't get stuck anymore
- Changed volumes of music and effects so it's a bit more pleasant
- Added Godot Engine splash screen in case computer loads too fast
Postmortem
I think as is, this mechanic doesn't have that many legs. It's maybe fun to manage orbits as static things and you know what's happening, but there isn't much novelty to it as you do it over and over again.
Maybe in the future I'll revert to using a more tried and trusted game loop and make variations on that.
In the end, the loop was part of the theme and mechanic of the game, but it didn't bring any interesting design decisions.
Files
Plummet_web.zip Play in browser
Aug 09, 2025
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Plummet
Orbit around like it's KSP!
| Status | Released |
| Author | Osmago |
| Genre | Simulation |
| Tags | Space |
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